
Games WizKids, 2011
Mage Knight
A shatterland to cross alone, one card at a time, before the cities fall.
About the game
You are a Mage Knight in a land that has been broken and put back together. Over a scenario you explore the map, recruit units, learn spells and fight to become the strongest name in the land.
Your hand of cards is your whole turn: movement, influence, attack and block all come from the same cards. How you spend them decides what the turn is for, and resting lets you recover the ones you have used.
Day and night change what a card does, and every map, site and city is laid out fresh, so two games never read the same.
A round, in order
- 1
Play a turn
Spend movement, influence, attack and block from a single hand of cards.
- 2
Explore and fight
Reveal tiles, enter sites, and meet monsters, keeps and cities in combat.
- 3
Rest and level
Rest to recover cards, and spend fame on skills, spells and a higher level.
Credits
- Design
- Vlaada Chvátil
- Publisher
- WizKids, 2011
- On this table
- Live
- Deck building
- Hand management
- Area control