Mage Knight box front

Games WizKids, 2011

Mage Knight

A shatterland to cross alone, one card at a time, before the cities fall.

1–4players
60–240minutes
14+ages
Medium-heavy

About the game

You are a Mage Knight in a land that has been broken and put back together. Over a scenario you explore the map, recruit units, learn spells and fight to become the strongest name in the land.

Your hand of cards is your whole turn: movement, influence, attack and block all come from the same cards. How you spend them decides what the turn is for, and resting lets you recover the ones you have used.

Day and night change what a card does, and every map, site and city is laid out fresh, so two games never read the same.

A round, in order

  1. 1

    Play a turn

    Spend movement, influence, attack and block from a single hand of cards.

  2. 2

    Explore and fight

    Reveal tiles, enter sites, and meet monsters, keeps and cities in combat.

  3. 3

    Rest and level

    Rest to recover cards, and spend fame on skills, spells and a higher level.

Credits

Design
Vlaada Chvátil
Publisher
WizKids, 2011
On this table
Live
  • Deck building
  • Hand management
  • Area control