Cosmic Encounter box front

Games Fantasy Flight Games, 2008

Cosmic Encounter

Every alien bends one rule of the game. The only rule nobody can bend is the deal you just made.

3–5players
60–120minutes
12+ages
Medium

About the game

Each player leads an alien species with a single power that breaks a rule of the base game: the ability to look at your cards, to change a card’s value, to move a planet, to refuse an alliance. You send ships to other players’ home worlds and try to land five colonies.

On your turn you draw a hand and point at a planet. The defender may call in allies, and both sides may play attack or negotiate cards. A negotiation lets the two main players trade colonies or strike a deal, and deals are binding for the rest of that encounter.

Powers, alliances and turn order shift every round, so the same group never plays the same table twice.

A round, in order

  1. 1

    Draw and aim

    Take a hand of cards and choose the planet your ships will attack this turn.

  2. 2

    Call allies

    Both sides invite other players; allies add ships and share in the result.

  3. 3

    Reveal

    Compare attack totals, or negotiate a deal instead of fighting it out.

  4. 4

    Land

    The winner places a colony, and both main players draw back up.

Credits

Design
Bill Eberle, Jack Kittredge, Peter Olotka, Bill Norton
Publisher
Fantasy Flight Games, 2008
On this table
Live
  • Negotiation
  • Bluffing
  • Variable powers